Reporting abuse Displacement maps take that bump / height map that was applied as a texture and use it to displace the surface of the mesh’s geometry to give it true highs and lows. Learn how to create a terrain in UE4 using Unreal Engine Landscape auto material with Runtime Virtual Texture “RVT” and also Displacement and Tesselation. The ability to export both terrain and custom terrain texture alphamaps is a huge advantage and speedup in your workflow. Does Nanite work with Tesselation shaders (displacement in real time in the engine), or JedTheKrampus June 4, 2014, 12:49am #3. Draws UV displacement map within the output render target.